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Archive for category: Blog

Shadow Sharpshot Bow, Horizon Zero Dawn

10 Mar 2018 / in Blog

Have you played Horizon: Zero Dawn yet? At the time of this writing the game had just passed its one year anniversary. It is absolutely one of the best games I’ve ever played. Definitely top 3, alongside the original Portal and The Last of Us. I had to make something from this game: The Shadow […]

The Transistor (part 2: Paint and Electronics)

24 Dec 2017 / in Blog

Entry number 2 in the Great Transistor Saga! Picking up from part 1, all of the construction had been completed. Parts were molded, vacuumformed, dyed and cast, leaving me with a shape very much resembling a Transistor. Now it was time to add color, lighting and sound. This project was sponsored by the wonderful people […]

Boxmaking 101: Building a Shipping Crate for Your Props

07 Mar 2017 / in Blog

Want to skip to the payoff? Check out my shipping crate calculator over here! The blog post below will detail how to construct the parts into a complete shipping crate. Super huge thank you to my Patreon supporters Will and Skye for making my pen-and-paper formula into a robust online tool! I’ve used it for […]

So You Want to Livestream From a Workshop?

23 Feb 2017 / in Blog

Full disclosure: There’s a lot of Amazon affiliate links in here. I get asked this question very frequently on my Twitch streams, so it’s time for me to put this info down in one easy to reference location. Some of the following links might toss a few pennies my way if you decide to buy […]

Cat Splicer Mask, Bioshock

02 Jan 2017 / in Blog

Alternate title: 3D printing for a vacuum former. For New Years Eve 2016, our local gaming bar Battle and Brew threw a Rapture-themed party. Maybe not the best theme considering the insanity that broke out there in 1959, but hey, good excuse to make some masks! I made a Bird Splicer mask several years ago, […]

Sivir’s Chakram, League of Legends

19 Oct 2016 / in Blog, Walkthroughs

Hoooooo boy I’ve got a lot of blog entries to catch up on. 2016 has been a busy year! Sivir’s Chakram overlapped the end of 2015, and debuted at PAX East 2016 alongside two other pieces I built for the guys at Riot Games as part of their “Riftwalk” experience. Most of the League assets are […]

Shotgun, STRAFE®

30 Apr 2016 / in Blog

As part of a Kickstarter reward, the guys at Pixel Titans asked me to re-create one of the weapons from their throwback shooter STRAFE®. The community would vote on one of three guns to be built and I’d craft winning piece! Also, one lucky backer would get the finished product as part of a fund […]

League of Legends NACC Trophy

11 Jan 2016 / in Blog

Riot Games sent me an email in March. They had a new collegiate-level competition for their game League of Legends, and they were looking for a huge trophy for the winners to hoist in victory. League championships are no stranger to fantastic awards, but the North American Collegiate Championship didn’t have their own yet. I […]

The Transistor (part 1: Construction)

19 Nov 2015 / in Blog

Having completed the Cael Hammer for the guys at Supergiant Games (which went over great at PAX East!) I was asked to recreate the Transistor from the similarly named game for use at their booth at PAX Prime. Much the same as the first project, new renders had to be made for this build to […]

Garuda’s Spine, Final Fantasy 14 (part 2)

24 Sep 2015 / in Blog

In part 1, each of the components had been constructed and were awaiting moldmaking. There are several very large pieces to this bow, and each had to be molded and cast in a specific way, so I’ll outline them from largest to least-largest. After wax and polish, the massive bow limbs were set into a […]