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Archive for category: Blog

Destructoid.com “Mr. Destructoid” helmet

17 Mar 2009 / in Blog

Yanier (Niero), the founder of Destructoid.com, commissioned me to replicate his mascot “Mr. Destructoid” for their website’s three-year anniversary. Their original mascot had served faithfully for years, but Yanier wanted an upgrade. My design direction was “Chibi, but like a Transformer” Fun times! After deciding on dimensions and schematics, I transferred my design from printouts […]

Bioshock Little Sister ADAM Syringe

24 Feb 2009 / in Blog

The Little Sisters from Bioshock are among the creepiest characters I’ve ever seen in a videogame. Their syringes, used for extracting ADAM are even moreso, with vials of genetic material in a glass that the sisters suck from dead bodies, then drink. ugh. I have to compliment the designers at 2K Games, their research on […]

Portal Gun

29 Jan 2009 / in Blog

So, one day I decided to make a Portal gun. It turns out the internet really likes Portal, and also really likes my gun. UPDATE: I have a new entry for a rebuild of this project, which goes into more detail. Click HERE for that write up! I made this for my girlfriend Emily, who […]

Link’s Master Sword

01 Oct 2008 / in Blog

I had planned on going to a convention here in Atlanta in September, but didn’t really think of the fact that most conventions don’t really like you huffing around a steel sword. Unfortunately, the one I used for my Link costume was steel, and I had 8 days until the convention to figure out what […]

Midna’s Helm

09 Sep 2008 / in Blog

Midna is an interesting character. You don’t want to like her, but as the game progresses, you can’t help but find yourself drawn to the little imp. Her helm is a particularly interesting piece of sculpture, one of four pieces of the “Fused Shadow” that you’re sent to collect in the beginning stages of Zelda: […]

Hylian Shield

15 Aug 2008 / in Blog

Link’s Hylean shield. Much like the sword I built, this was done in a week and mostly just “eyeballed” with regards to sizing and dimensions. I cleaned up a lot of the edges from “V1″ to V1.1” that you see here. Side Shot. The curve of the shield right now is far too shallow, and […]